About
I’m a senior research scientist at Sony’s game AI team working on AI to play Sony games and support game development. For example, GT Sophy and the Coachable Agents research paper. I use algorithmic game theory and reinforcement learning to design robust and performant AI systems in challenging domains. My PhD studies were completed at the University of Alberta, co-supervised by Professor Michael Bowling and Professor Amy Greenwald of Brown University, where I worked on multi-agent learning and scaleable, dependable learning algorithms. I’m a coauthor of DeepStack and I created Cepheus’s public match interface. As an undergraduate, I worked with the Computer Poker Research Group to create an open-source web interface to play against poker bots and to develop the 1st-place 3-player Kuhn poker entry in the 2014 Annual Computer Poker Competition.